History / Logs

QuantumPunish features a Dual-Layer History System, allowing staff to review player records via a sleek Graphical User Interface (GUI) or a fast, interactive Chat-based list.

1. Paginated History GUI

Command: /history gui <player>

The GUI provides a visual overview of a player's past behavior. It is highly customizable via history.yml.

  • Dynamic Icons: Each punishment type uses a specific material defined in the config (e.g., RED_WOOL for Bans, ORANGE_WOOL for Mutes).

  • Detailed Lore: Hover over any item to see the Staff member, Reason, Date, and the Initial Duration (the original timeframe set by the moderator).

  • Center Stats (Info Item): The bottom-center item displays the player's UUID, total punishment count, and current active warning points.

  • Smart Navigation: Navigation arrows (previous-page & next-page) automatically appear if a player has more than 45 records.

2. Interactive Chat History

Command: /history <player> [page]

Designed for speed, the chat-based history provides a "clickable" experience managed via messages.yml.

  • Hover Tooltips: Hover your cursor over any punishment line to reveal detailed info (Type, Staff, Date, Duration, and Reason).

  • Smart Pagination: Use clickable [PREV] and [NEXT] buttons at the bottom of the chat to flip through pages without re-typing commands.

  • Initial Duration Tracking: Displays the original duration (e.g., 10m, 1d, Permanent) so admins can review past sentencing.


🎨 Configuration (history.yml)

You can fully customize the GUI's appearance. Below are the key sections you can modify:

Punishment Item Lore

You can use the following placeholders in the punishment-item lore:

  • %type%: Punishment type (BAN, MUTE, etc.)

  • %player%: The target player name.

  • %staff%: The moderator who issued the punishment.

  • %reason%: The reason for the punishment.

  • %date%: Timestamp of the event.

  • %duration%: The original duration (e.g., 1h 30m).

Custom Materials

Map specific Minecraft materials to punishment types to make the GUI intuitive:

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